Persona 2: Eternal Punishment requires three memory card blocks to save. And if the rumor manages to spread around town, that item shop will actually appear. If a player is in need of new items for instance, it's possible to start a rumor about the existence of an underground item shop. Rumors can be spread throughout the city, and in Sumara City these rumors have a habit of coming true. Success will sometimes result in the player receiving money, information, or Tarot Cards - powerful items that can be used to summon new Personas. Each character in the party has a different way of negotiating and using the correct negotiator can mean the difference between a successful or failed negotiation. That said, not all encounters in the game need to be solved through fisticuffs.īy using the game's Contact system, players can negotiate with demons and ask them questions. Personas, the characters' powerful alter egos, can be used in battle to perform some of the more devastating attacks in the game. Battles will continue until one side is eliminated, although there is also an option to partake in more traditional turn-based battles. When a random battle begins, the player must first decide upon specific attacks and character turn-order before the fighting begins. A mysterious man by the name of Tatsuya Suou saves her, but from this moment on her life is irrevocably changed.Īs with many RPGs, players can gather a party of characters with distinct personalities and attacks. While investigating the rumor of a curse at the Seven Sister's High School, magazine editor Mary Amano comes face-to-face with a murderer. The follow-up to 1996's Revelations Series: Persona, Persona 2 is a role-playing game pitting high-school teenagers against demons. However, that comes at a steep price of the overarching narrative, which is frankly insane by modern standards. Maya Amano - Persona 2: Eternal Punishment Perhaps one should expect that the protagonist of a game subtitled Eternal Punishment isn’t going to have a blast, but it’s still riveting and. Innocent Sin and Eternal Punishment truly hone in on the specific character development of shadows and true selves, story elements evident in more modern games like Persona 4 Golden. Persona 2: Eternal Punishment is a direct follow-up to Persona 2: Innocent Sin set in a parallel world known as 'the other side' where characters from the first game, though present, assume very different roles and with a few exceptions, have no recollection of the events that took place in Innocent Sin. The Persona 2 duology is notable narratively, but is just as flawed as the first Persona game in other aspects. As a result, playing the duology is hard enough, forcing players to play the second game's original 2000 release version. Persona 2: Eternal Punishment PSP fan translation is complete, available to download Krista Noren (Chary) Chief Editor at 12:16 AM 13,341 47 50 If Atlus won't, fans will: a group of fan translators has completed their work on making Persona 2: Eternal Punishment playable in English. These two games aren't necessarily prequels and sequels of one another, but are rather more subtly connected as one cohesive story. Playing through the most modern take of the Persona 2 duology already puts players at a disadvantage Persona 2 : Innocent Sin's PSP remake was released in the U.S., but the Eternal Punishment PSP remake was never localized due to "unusual circumstances," according to Atlus' Nick Maragos. Going back to the first Persona game's remake, and especially so with the original release, should realistically only be reserved for hardcore fans curious about the series' history.Ī similar notion applies to the Persona 2 duology, Persona 2: Innocent Sin and Persona 2: Eternal Punishment. Battles function on a strategic grid that involves positioning and setting up attacks all in one turn, rather than the Final Fantasy/ Dragon Quest-style battle system. Pair that with a story which despite having genuinely interesting character moments in the latter half, has an extremely slow an uninteresting start that demands hardcore investment. There's no social simulator-like elements other than walking around areas (from an uncomfortably close first-person perspective) outside of dungeons. However, everything about the gameplay and story plays out in a fairly different manner. Contextualizing themes of Carl Jung's philosophy of the "persona" into a metaphysical world of humanity's true nature, battling the inner demons of society in the "ideal" world is all there in the first game. The first Persona game is largely responsible for establishing the overarching elements of the series as a whole.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |